3.6.0 RC8.
Editor:
In sprite manager's context menu added (restored) command "Replace sprite using previous files". Also made "previous file" remembered consistently whenever a sprite is imported or replaced.
In sprite manager's "export all" dialog added "reset tile settings" option.
Fixed program crash occuring on sprite's import if failed to open a source file for any reason.
Fixed crash occuring when user was trying to set breakpoint on the very last line in script.
Engine:
Support for switching vertical sync at runtime with Direct3D/OpenGL renderers. Also enable vsync in windowed mode too.
Restored vsync support in Software renderer (was temporarily disabled in 3.6.0 after porting the engine to SDL2).
Web/Emscripten:
Support persistent game saves (will remain on disk after game is closed).
Added a ui control for clearing persistent files.
Added a ui control for switching to fullscreen. Properly support switch to fullscreen mode.
Use consistent version of Freetype lib, so that the game fonts are displayed similarly to other ports.
Show game alerts as message popups in browser.
Fixed suspending the game when alt+tabbing from the browser.
Прикрепленные файлы
AGS-3.6.0.43-debug.apk ( 20.6 МБ )