BrogueX | [Приключения, РПГ] Порт замечательного рогалика Brogue



Реп: (44)
BrogueX
версия: 1.7.3.21
Жанр: Приключения, РПГ

Последнее обновление игры в шапке: 28.05.2014

Прикрепленное изображение
Прикрепленное изображение
Прикрепленное изображение


Краткое описание:
Порт замечательного рогалика Brogue

Описание:
BrogueX - это Android-порт замечательной игры в жанре roguelike - Brogue, которая доступна для Windows, Mac и Linux. Цель игры - найти Амулет Йендора на 26-м этаже и вернуться обратно. Игра для поклонников жанра.

Домашняя страница: http://disinterest.org/broguex/
Google Play Web: https://play.google.com/store/apps/details?...nterest.broguex

Русский интерфейс: Нет

Скачать:
Версия 1.7.3.21: BrogueX (Пост #31777774)

Как сделать удобное управление в игре: Инструкция

Версии для Windows, Linux и Mac: Brogue

Прошлые версии
Версия 1.7.2.20: BrogueX (Пост #25866022)
Версия 1.7.2.19: BrogueX (Пост #25087612)
Версия 1.7.2.18: BrogueX (Пост #21534823)
Версия 1.7.1.17: BrogueX (Пост #20574171)
Версия 1.7.1.15: BrogueX (Пост #19756133)
Версия 1.7.13: BrogueX (Пост #18083876)
Версия 1.7.12: Прикрепленный файлorg.disinterest.broguex-1.apk ( 2.38 МБ )


Сообщение отредактировал BFG1992 - 18.06.14, 09:49
Причина редактирования: Новая версия



Реп: (2)
ThElllEnD, за то что запилил такой список ,вот сейчас в морию пытаюсь играть правдв все в екран не влазит,но так еще хардкорнее..



Реп: (77)
ElvisSuperStar, в смысле, почему не пошла.
Клуб

Сообщение отредактировал ThElllEnD - 14.01.13, 22:27



Реп: (2)
ThElllEnD, она даже не поставилась wildfire не может вытянуть такую графику,хотя третья финалка шла даже без тормозов...



Реп: (44)
ElvisSuperStar,
Попробуй написать разработчику сюда или сюда.
А вообще-то это уже кагбэ оффтоп, так что пиши в соответствующую игре тему :)



Реп: (44)
Версия 1.7.1.15: Прикрепленный файлorg.disinterest.broguex-1.apk ( 2.41 МБ )

Изменения:
  • Modified accuracy of "move tapping layer" button presses, fixing "z" and "?" buttons working in emulator but not in my HTC One X.
  • Merged in code from official Brogue 1.7.1 release.


Изменения в официальном релизе Brogue:
  • Certain terrain features (locked doors, stairs, altars, etc.) are noted in the sidebar, and like monsters and items, can be selected from the sidebar by mouse or with the tab key for pathfinding and targeting.
  • The dungeon generation code has been rewritten from scratch, and the dungeon is generated with several new basic room shapes.
  • The lighting state of the player’s location (lit/unlit) is displayed at the top of the side bar.
  • New armor runic: the Armor of Respiration, which renders you immune to harmful gases.
  • New weapon runic: the Weapon of Force, which flings enemies backward and damages them if they hit something along the way, in proportion to the distance that they traveled.
  • New terrain feature: bloodwort plants, which grow seed pods that release healing gas when struck.
  • The rapier deals slightly more damage, requires 15 strength, and will perform a triple-damage never-miss lunge attack if you are one space away from an enemy and step directly toward it. Runic effects on rapiers are also more likely to trigger.
  • Brief flashes of light are displayed to indicate discovered secrets and other events.
  • The deepest dungeon depth is now 40 instead of 100, and it contains a reward for players skillful and insane enough to reach it.
  • Groups of monsters will now swarm their enemies more intelligently.
  • Plate armor now grants a base armor value of 11, down from 12.
  • Natural crystal formations reflect magical bolts.
  • Removed scrolls and charms of fear.
  • A type of item will automatically become identified if it is the last type of that item category not to be identified.
  • All item types in a vault will auto-identify as soon as you enter the vault, obviating the need to sequentially pick up and drop each such item.
  • When monkeys steal darts or other stackable weapons, they will steal only half of the stack at a time as long as you have more than three.
  • Charms are less common.
  • Swamp gas will explode only if it’s completely surrounded by swamp gas, fire or terrain that obstructs gas. Otherwise it just burns.
  • Weapons of multiplicity can summon up to 7 images and armor of multiplicity can summon up to 5, in each case based on their enchantment level, up from a maximum of 3.
  • Diagonal movement is permitted around all terrain except for walls and obstruction crystals. In other words, you can now step diagonally around statues, caged altars, wooden barricades, etc.
  • Vaults are no longer generated with destructible corners, which previously allowed a player with tunneling/shattering and blinking to rob vaults without unlocking them.
  • Tossing an item into lava will result in a one-cell gout of flame, which can ignite flammable gas clouds.
  • Items carried by monsters are now always identified in the monster details display.
  • Attempting to move while confused and next to lava will prompt the player for confirmation, as will attempting to drink a potion that is known to be bad.
  • Saved games load about twice as quickly.
  • Allies and other monsters are less likely to clip through walls in a variety of contexts, including upon summoning and when moving between depths.
  • Enemy monsters are again willing to cast offensive spells at allies that have learned reflection.
  • Wands of plenty are now generated with 1-2 charges, like wands of domination, instead of 2-4 charges.
  • Polymorph will no longer generate liches or phoenixes, to avoid odd outcomes with phylacteries and phoenix eggs.
  • Phoenix eggs have twice as much health, and phoenixes do more damage.
  • Negation will clear the ”reflects magic” status from monsters.
  • Fixed several potential causes of out-of-sync errors.
  • Fixed a few bugs related to vault generation edge cases.
  • Fixed a bug that could cause the player's armor value to display as negative, even though it cannot go below zero.
  • Fixed a bug that could mess up dart/javelin quantities.
  • Fixed a bug that could cause memory corruption when items that had been ‘c’alled long names auto-identified.
  • Fixed a bug that allowed you to spend a scroll of identify on a charm.
  • Fixed a bug that caused the duration of entrancement to be shorter than it should be.
  • Fixed a bug that could cause the upward stairs on depth N to become discovered (and, potentially, could cause recordings or saved games to go out of sync) if you took the downward stairs to depth N+1 and then back up to N.
  • Fixed a bug that caused weakened monsters to hit more accurately instead of less accurately (though their damage output and defense were correctly lowered).
  • Fixed a bug that could cause high-level charms of protection to provide too much shielding and potentially destabilize the game, and rebalanced the charm of protection to offer more benefit at lower enchantment levels.
  • Fixed a bug that caused monsters to wander back and forth repeatedly (by rewriting the wandering code from scratch).
  • Changed the open source license under which Brogue is distributed to AGPLv3.


Сообщение отредактировал BFG1992 - 21.02.13, 02:59



Реп: (44)
Версия 1.7.1.17: Прикрепленный файлorg.disinterest.broguex-2.apk ( 2.43 МБ )

Изменения:
  • Updated to Brogue 1.7.2.
  • Brogue "feature"?: You may find yourself moving a cursor, and not your character. See the in-game help.
  • Bug fix: Loading games now works again if more than 15 save games.
  • Bug fix: Loading games had a case where it would error when loading a game.
  • Bug fix: Quit button restored.


Изменения в официальном релизе Brogue:
  • The download includes a “seed catalog” file that details which items may be found on the first five depths of seeds 1-1000 as an optional benefit for players who want to try certain items.
  • Cursed items will no longer appear in vaults.
  • Rare monsters on deeper depths will appear with mutations, which can affect the monster’s stats or abilities.
  • The food clock is significantly tighter.
  • Allies’ power progression is slightly slower.
  • Summoned allies reveal themselves to you telepathically, as do normal allies that have traveled with you for some time and monsters under the influence of a staff of entrancement.
  • At the “You die... --MORE--” prompt, pressing ‘i’ will reveal your inventory with all items fully identified.
  • An enemy’s status will display as “(Off balance)” if you will get two turns before the enemy’s next turn.
  • Added a new key room.
  • Poisonous melee attacks will stack, and poisonous monsters will not flee when you are poisoned.
  • Attempting to move while seized by a grappling monster that you can see (krakens, bog monsters) will not cause you to lose a turn.
  • Allies that don’t regenerate won’t flee at low health.
  • Staffs recharge with a slight degree of randomness so players will not be coerced into counting turns to derive the charge level of an unidentified staff.
  • Positive unidentified rings will function as +1 rings so players will not be coerced into spoiler-induced trickery to ascertain their precise enchantment level.
  • Teleportation will try to move the player at least a certain pathing distance from where she started.
  • Allies will more reliably flee from monsters when appropriate instead of casting spells, and monsters that maintain distance will more reliably flee from allies.
  • Increased the total number of lumenstones generated from 23 to 25.
  • Addressed an exploit known as stair-dancing by allowing monsters moving between depths to displace any monster or player already standing at the entrance to the destination staircase.
  • The player no longer takes 50% damage on depth 1.
  • Allies no longer continue to increase in power past depth 26.
  • Fixed certain subtle gameplay changes by synchronizing the player’s turn timing more closely to environment updates.
  • Fixed a bug that caused some charms’ recharge durations and enchantment profile to be incorrect (resulting in an overly powerful charm of recharging).
  • Fixed a bug that caused protection status on the player to wear off too slowly.
  • Fixed a bug that caused staffs recharged by a scroll or charm of recharging to take a long time to recover subsequent charges.
  • Fixed a bug that caused the inventory display to occasionally misalign the detect magic glyphs.
  • Fixed a bug that could cause certain bridges to terminate in water.
  • Fixed a bug that allowed the player to blink onto the staircase tile.
  • Fixed a bug that prevented guards of captive monsters from approaching their captive to attack it.
  • Fixed a bug that allowed fire-immune allies to cast firebolts from within explosive gas.
  • Fixed several bugs related to the “call item” command.
  • Fixed a bug that caused flying monsters to avoid poisonous lichen in some contexts, even though it cannot harm them.




Реп: (44)
Товарищи, решил я как-то всерьез зарубиться в BrogueX на планшете, но с нормальным управлением - move tapping layer убог и неудобен же. Так как просьба разработчику сделать нормальные контролы ничего не дала, я решил попробовать реализовать это сам на базе GameKeyboard, что у меня вполне получилось, поэтому решил сделать инструкцию для других. Собсна, вот она.

Как сделать нормальное управление в BrogueX:
1) Качаем Gamekeyboard, устанавливаем, запускаем;
2) Выполняем Step 1-3, потом жмем на Step 4 - откроются настройки;
3) В настройках:
- жмем Select Gamepad -> 2 Buttons
- ставим галку на 8-way D-Pad, снимаем с Show Start & Select, Show Analog Stick
- жмем Button Mappings, там настраиваем все так, как на скриншоте:
Прикрепленное изображение

- жмем Set Transparency, устанавливаем желаемую прозрачность контролов (я поставил себе примерно половину)
- жмем Set Button Size и устанавливаем размер кнопок (у меня чуть менее половины)
- жмем Customize Layout, ставим галку на Layout Edit Mode, выходим из настроек к экрану, где мы выполняли Step'ы, жмем на текстовое поле Step 3, "вылезет" наша клавиатура в режиме редактирования. Перемещаем крестовину влево, кнопки A и B размещаем вертикально вдоль правого края экрана, причем A должна быть снизу. Тапом на крестовину или кнопку можно изменить их индивидуальный размер (например, можно сделать крестовину побольше, чтоб лучше попадать по диагоналям). После всех действий сворачиваем клавиатуру нажатием кнопки "Назад" (которая андроидная, если кто не понял) и возвращаемся в настройки (Step 4)
- обязательно отмечаем галкой Non-Blocking, иначе тач-управление в игре станет частично недоступно
- убираем все галки ниже (кроме Show Warning)
4) Выходим из приложения настройки, запускаем игру;
5) Жмем "Меню" -> Options, отключаем Move tapping layer, жмем Toggle keyboard. Все, можно начинать игру и играть с удобным управлением с сохранением тач-управления :)
Собственно, эта схема управления не является единственно верной. При желании можно добавить дополнительные кнопки, например, для поиска (S) и пропуска хода (Z), чтобы не тянуться вниз экрана. Дополнительные кнопки можно добавить в настройках GameKeyboard, выбрав 4-х или более кнопочный геймпад (Select Gamepad - x Buttons). Также можно расставить по-другому кнопки.

Вот так контролы выглядят у меня:
Прикрепленное изображение


Сообщение отредактировал BFG1992 - 25.03.13, 00:05



Реп: (44)
Версия 1.7.2.18: Прикрепленный файлorg.disinterest.broguex-2.apk ( 2.42 МБ )

Изменения:
  • Long pressing the screen in "move tapping layer" will perform a mouse click at that position. See the in-game release notes for detail on usefulness.


Сообщение отредактировал BFG1992 - 25.04.13, 17:57
Причина редактирования: ошибся номером версии



Реп: (15)
Классная игра, но хардкорная. Люблю такие рогалики.



Реп: (24)
Oфигенный рогалик, графика хорошая.



Реп: (44)
Версия 1.7.2.19: Прикрепленный файлBrogueX 1.7.2.19.apk ( 2.42 МБ )

Изменения:
  • New "move tapping options" submenu. This allows the user to selectively enable different move tapping layer controls.
  • Added "move tapping" ability to flick in a compass direction as a way to do the corresponding key press.
  • Added "move tapping" ability to have extra enter key button in Android UI menus.

P.S.: Эта версия вышла уже достаточно давно, это я забывал обновить :) Приношу извинения :)

Сообщение отредактировал BFG1992 - 16.09.13, 14:27



Реп: (1)
Вышла новая версия 1.7.2.20, можете обновить?
Спасибо.



Реп: (44)
Версия 1.7.2.20: Прикрепленный файлBrogueX 1.7.2.20.apk ( 2.7 МБ )

Изменения:
  • Updated to Brogue v1.7.3 code.
  • Volume up & down keys show & hide the keyboard.
  • Pinch zoom & drag zoomed view now work in move tapping mode.
  • Added notes section to the "help" menu item.


Изменения в официальном релизе Brogue:
  • Redesigned the stealth system to promote transparency and tactical interest. Monsters now have a flat 25% chance per turn to notice you if they are within your “stealth range,” which is a product of light level, invisibility, whether you spent the previous turn resting, rings of stealth and the natural weight of your armor. Your stealth range is listed on the side bar and may optionally be displayed on the map. Hunting monsters will lose track of you if they are farther away than triple your stealth range (or more than two spaces away if you’re invisible).
  • Redesigned ally progression to make allies feel less compulsory and capricious. A charge from the new Wand of Empowerment will permanently increase the combat abilities of a monster and allow it to absorb one ability from a fallen enemy. Allies that are empowered and subsequently negated will be able to re-learn their lost abilities. Allies no longer progress in strength or abilities from “exploration experience.”
  • Score upon victory is determined exclusively by gold, the amulet and lumenstones; other items are not counted. To compensate, the amulet is worth 35,000 gold instead of 10,000.
  • Implemented conduct challenges, which are listed on the death and victory screens as appropriate (but otherwise do not affect the game or score).
  • Scrolls of recharging no longer affect wands.
  • Food generation is slightly more generous, and somewhat less predictable.
  • Sneak-attacking with a runic will either double the proc chance or increase it halfway to 100%, whichever is less.
  • Added a new trap: the net trap.
  • Added a new charm type: the guardian charm.
  • Added a new quest room: the goblin warren.
  • When equipping armor, the armor value will rise from zero over several turns to discourage frequent armor swapping.
  • Wands of domination and plenty are less common.
  • Added axe and spear attack patterns to certain monsters. Spectral weapons from multiplicity inherit the attack pattern of their parent weapon; nagas and dragons attack all adjacent opponents like axes’; and goblin attacks penetrate like spears’.
  • Negation charms have limited range, which increases with the enchantment level of the charm.
  • Pressure plates are no longer activated by items floating onto them or by aquatic monsters in water.
  • Grappling monsters have more health.
  • Nerfed the jellymancer build by preventing split jellies from inheriting their progenitor’s learned abilities or attributes.
  • Reflected bolts won’t turn allies against you.
  • Submerging monsters cannot have the “explosive” mutation.
  • Damage from poison, caustic gas, steam, burning, mutuality and reprisal now ignore magical protection status.
  • Poison damage pops up temporary alerts similar to health alerts.
  • Added a “view dungeon seed” item to the menu button at the bottom of the screen.
  • Summoners can continue to summon while they are fleeing.
  • Polymorph erases mutations.
  • Drinking a potion of descent will cause you to fall unless you are levitating, irrespective of the terrain you are standing on.
  • Pit bloats are a lighter shade of blue.
  • Bloodwort pods no longer appear in the side bar; only the stalk is listed.
  • Accumulated gold is described on the game over screen.
  • Poisonous attacks won’t affect inanimate creatures.
  • Guarding and worshiping monsters will mill about more randomly.
  • Spectral blades aren’t listed in the side bar unless highlighted by the cursor.
  • Centaurs and spiders will launch their projectile attacks whether or not the enemy is reflective.
  • Centaurs and arrow turrets can hit turrets, won’t attack creatures embedded in obstruction crystals and won’t lose their ranged attack when negated.
  • Shattering will free dormant creatures trapped within.
  • Guardians hit harder, and monsters avoid them better.
  • Potions of purple gas and pink jellies are referred to as caustic rather than poisonous.
  • Monsters that learn to fly will lose the ability to submerge and will no longer be constrained to liquids.
  • Weapons known to have runes of acid mound slaying won’t warn against attacking an acid mound.
  • Creatures launched by weapons of force will damage (in addition to being damaged by) the enemy that they slam into.
  • Fleeing monsters won’t become aware of your location if you’re invisible unless you’re next to them.
  • Thrown items won’t hit submerged creatures.
  • Runic armor with an unknown enchantment level won’t give away its enchantment levels from its description.
  • Gouts of flame appear when monsters are consumed by lava, similar to items.
  • Fixed message color issues when one ally kills another discordant ally.
  • Tweaked negation order of operations so negating an infected golem won't release spores.
  • “(Off balance)” status indicators appear only when a monster is hunting.
  • Fixed a bug that caused certain creatures to flee at the start of a level.
  • Fixed a bug that caused the vampiric trait to increase a monster’s max health over time.
  • Fixed some edge case bugs that resulted in malformed machine rooms and bridges.
  • Fixed bugs related to naming items.
  • Fixed bug that caused discordant monkey or imp allies to flee forever if they steal an item while discordant.
  • Fixed grammatical flaws related to choosing between “a” and “an”.




Реп: (44)
alks85,
Done.
А вообще не думал, что люди еще интересуются сим рогаликом :)

Сообщение отредактировал BFG1992 - 16.10.13, 18:14



Реп: (1)
Спасибо :thank_you:
Я просто совсем недавно на него наткнулся, очень понравился.



Реп: (0)
Последнюю версию может кто-нибудь выложить?



Реп: (44)
Версия 1.7.3.21: Прикрепленный файлBrogueX 1.7.3.21.apk ( 2.27 МБ )

Изменения:
  • Fix bug where Android UI overlay button presses sometimes work incorrectly when zoomed in.
  • Fix bug where long presses sometimes work incorrectly when zoomed in.


Сообщение отредактировал BFG1992 - 28.05.14, 09:58



Реп: (2)
она не на русскмо что ли ?



Реп: (1)
* Rezil1989, а ты надеялся?



Реп: (63)
форк оригинального Brogue
https://github.com/tmewett/BrogueCE/releases
https://github.com/bilgincoskun/brogue-android-port/releases
org.brogue.brogue.vcommunityedition

Сообщение отредактировал san4ez44 - 17.04.22, 04:14


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